Onimusha ps4 dark realm
There are multiple weapons to use throughout the game too, with three standing out the most: the lightning-powered Raizan, the fire-focused Enryuu, and the wind-fuelled Shippuu. There really is a lot to think about with the game’s combat and whilst you could easily get away with just slashing away at foes, you’ll have a much better time if you think strategically and pick your moments to strike.
You can also instantly kill enemies if you impale them with your sword when they’re knocked down – this comes with a risk though since you’ll also leave yourself vulnerable to any incoming attacks in the meantime. It can take a bit of work to figure out the perfect moment and there’ll also be times when the sheer number of foes coming your way can make it difficult too, but it’s a quick and effective way to get out of sticky situations (and, of course, it’s mighty satisfying). However, whilst it’s easy enough to simply slash out at enemies, there’s actually a level of intricacy to battling that can make Onimusha: Warlords Remastered a much more tactical affair than it initially seems.įor example, if you manage to parry an enemy’s attack at the right moment you can instantly kill them.
Combat itself is simple enough to get to grips with, with standard slashes and blocking easily used with a quick button press. It certainly benefits the game’s combat mechanics, with it proving easier than ever to not only get around your opponents to avoid attacks but also dish out some of your own too. Of course, those who want a blast to the past can hit the d-pad and re-live the old control scheme if they prefer, but I think just one flick of the analogue stick to get around will quickly convince most that it’s the best way to experience Onimusha: Warlords Remastered.
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The clunky and tank-like controls have always been a bit of a sticking point for Capcom’s releases that have utilised fixed camera angles (Resident Evil and Dino Crisis were hit with it too), so having full and free movement wasn’t only refreshing but made the whole experience all the more fluid to play.
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One of the obvious changes that gamers returning to the series will notice immediately is the analogue controls – it goes along the lines of the re-released Resident Evil Remake by eliminating the need for tank-like movement and giving the player the option to move freely with the analogue stick. Sure, there’s not much depth to it and the cinematic presentation can hit some very cheesy levels at times, but it still manages to be quirky and fits the gameplay well. It’s a pretty bizarre tale that’s full to the brim with peculiar characters (just wait until you come across the rather creepy Gate Keeper) but it’s fun enough. Fortunately, Samanosuke is granted the power of a powerful weapon known as the ‘Oni Gauntlet’ to help defeat the demonic threat and rescue Yuki from Nobunaga’s grasp. When he arrives he discovers that Yuki has actually been taken captive, demons have overrun the castle, and that his old foe (and the presumed dead) Nobunaga is behind it all.
Onimusha: Warlords Remastered puts you in the shoes of Samanosuke, a Samurai who is summoned to the Inabayama Castle by the Princess Yuki to investigate the sudden appearance of demons. Plus, you can play it on the go on the Nintendo Switch: what more could you want? Sure, it might not be the new entry in the series that some fans were hoping for and it was a bit of a shame to see that it wouldn’t get the full remake treatment that Resident Evil 2 has, but it still acts as a good reminder that the Onimusha series is indeed something special and that its gameplay still holds up well today. Imagine the surprise then when Capcom unveiled Onimusha: Warlords Remastered – a revamped edition of the 2001 original that brings improved controls and visuals to the game. It’s happened to plenty of other well-loved game franchises after all and whilst fans had remained hopeful for a revival, it felt like we wouldn’t be going on any Samurai adventures anytime soon. Given that gamers hadn’t seen a proper Onimusha game release since 2006, it would have been easy to believe that Capcom were just giving up on the series altogether and letting it die off.